
07.12.2013, 14:37
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Рыцарь Гондора
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Регистрация: 15.06.2009
Адрес: Калининград
Сообщений: 10,446
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Защитник в Хельмовой Пади
Update 12.1 - Preliminary Release notes - BULLROARER ONLY
(+/-)
- Traits -
The trait "Persevere" should properly increase damage of all Gambits in the Persevere Gambit line.
- Skills -
Duration of Gambit Chain Finisher buffs increased from 10s-->16s
Duration of Determination Self-buffs increased by 4s.
The buff gained by completing a Determination Gambit Chain will now be consumed by the first appropriate finishing skill used.
Defiant Challenge now has a radius of 10 and affects up to 10 targets
CC Breakout skill "Steadfast" now has simple fx and no animation. This should speed up its use.
Poison / Disease / Fear / Wound removal skill "First Aid" now has simple fx and no animation. This should speed up its use.
Defiant Challenge should now work properly in Epic Battles
- Stats -
Wardens should now gain more Agility from leveling than Might
- Legacies -
The Light Damage Legacy should now be extractable when deconstructing a Legendary Item
- Armour Sets -
"Defender of the West" Armour will now offer more Agility and less Might
Warden with U12.1
(+/-)
Here are a list i posted during Beta and on the Warden Forums. Deviled_Egg promised some changes we can look forward with this update
-Buff durations (DE said 12.1)
4 Seconds
-Assailment Damage (DE Said 12.1)
Seems Bleedings came back (spear/fist) - Didnt notice any direct Damage increases
-Spear Mastery (passive) still only gives 2%! Since Racial Bonuses grants 5% all Hobbits will use Clubs, Elfes and Men will use Swords. Raise Spear Mastery to 7% so that is equal to Clubs and Swords!
No Change
-Recklessness Skill still only improves base Damage for 50%. If you are equiped you only gain rough 11% dmg increase!
No Change
-Warden level 85 Earrings (Class) have changed their bonus from Thread to Marked/Diminished Target DeBuff. But you increase opponents Mitigations and not lower them. Please fix it!
No Change, still bugged
-DoT Duration is still to low to have a good DoT rotation. Increase Duration or lower triggercount from 4 to 2 seconds (same as Loremasters)
No Change
-Change steadfast to a fastskill. Animation takes to long
Done
-Increase HoT from 3 to 5. Otherwise we will be forced to use 85 Sets
No Change
-Change Determination Capstone already! Almost every Person during Beta told you that it is absolutely useless!
No Change
-Javelin of Deadly Force still only works on plain ground
No Change
-Some Legacys are now useless too! Shieldpiercer for exp.
No Change
On the Warden Forum Deviled_Egg quoted this List with a Comment: A lot of items here are things being considered for tweaking and change. Thanks for the list and to everyone who's reporting issues and concerns.
3/11 Points changed. Sorry Deviled_Egg but what going on?
Also:
Restoration (Conviction) Finishers still dont increase those Heals for 25% (20%). Only Base Heal (without any Equip). This was also reported during beta.
So how can it be that many things Wardens asked for (During Beta and since Live) dont see a Chance?
After this long time i can only guess that you either DONT CARE! about our wishes or you think that you have done an awesome Job for us Wardens. I'm disappointed
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Мирквуд - Эсельсиор | Brandywine - Aestas | Arkenstone - Expendables (creeps)
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