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Старый 05.05.2011, 01:42
Аватар для jugulator
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предполагаемые изменения по собачкам в изенгарде:

Warg

The Warg is in a pretty good place and does a great job serving its purpose. This revision mostly focused on revising skill cooldowns to enhance their combat rotations.
Skill/Rotation Revisions

All Howls
-Removed inductions & allow use while moving
-Revise animations for movement

Rend Flesh
Current: 10% Incoming Melee/Ranged Damage debuff that last for 1m with a 5m cooldown

Reason for Change: Making this a reactive skill allows me to add this to their standard rotation while not having to rely on a heafty cooldown.
-Change skill to trigger off crit events
-Remove cooldown
-Add moderate damage

Maul / Bloody Maul
Current: Light damage skill with a DoT that is amplified by stealth. (5s Cooldown)

Reason for Change: Provide a healing debuff skill to compensate for the Burglar’s Insignias.
-Add a critical effect: “Festering Wound” which reduces incoming healing by 25% for 30s

Dire Howl
Current: On Defeat Event AoE heal. (15min cooldown)

Reason for Change: Weak AoE heal with short range, induction, and rooted anim. Cooldown was far too severe for the skills limited use.
-Reduce cooldown from 15m to 2min
- Increase range from 7.4 to 10m

Flea Bitten
Current: -143 Agility, -1300 Wound Resist Rating or 2m. (2m Cooldown)

Reason for Change: The animation causes this skill to take awhile to trigger and a reduction in Agility has limited uses.
-Increase impact of Resistance Debuff
- Effect Duration & Cooldown changed to 45s/45s
-Replace Agility debuff with an induction debuff ( 10% - fleas are distracting!)
-Make AoE (7-10m, 3 targets)

Howl of Unnerving
Current: 1s Induction Howl that applies 2 Dread to 4 players within 10m (1m Cooldown).

Reason for Change: Players dislike this skill because it requires traiting and the effect does not stack. These changes allow this skill to be a combat initiator, while at the same time creating tension for Freeps as they will hear and see the effects before the battle begins.
-Does not break stealth
-Reduces B/P/E ratings of targets
-25% Chance to Fear each target for 3-5s

Shadow Howler
Current: Stance: 15% Melee Damage, Increased Armour, Negates 12 damage from every attack

Reason for Change: Negating 12 dmg in a world of 1-4k crits is not attractive. They forgo stealth to use this, so the damage negation should make them feel more tanky.
-Increase the damage negation effect.

Trait Revision

Pack Elder
Current: Provides increases to weapon damage types.

Reason for Change: Bonuses are pretty weak, netting the player less than 1% defences.
-Increase damage type bonuses (currently 195 each).
-Increase the Warg’s chance to penetrate target’s defences.

New Traits

Enhanced Skill: Disappear
Current: Player is able to stealth in combat (10m cooldown)

Reason for Change: Mimic the updated functionality of HiPS.
-Reduced cooldown – 5min
-Adds a cleanse to Disappear (removals all harmful effects)
-Available at Rank 9
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