Антиэксплоит - глюк бота, когда над ним появляются разноцветные знаки вопроса. В этом случае ты находишься в бою, но не можешь попасть по мобу. А он тебя просто не бьет. Тупит.
Вот теперь понял, да тогда можно разогнать шкалу по полной. Кстати замечал, что если я просто хильнул прохожего и побежал дальше, а он тем временем вступил в бой, тои хр переходит в режим боя, как далеко бы он не убежал. Но можно ли в этот момент разогнать настрой чесно говоря не знаю, не пробывал.
Ну вот и рункипера порезали, не все чампам одним страдать:
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Цитата:
- Epic Conclusion critical damage was reduced and the “Closing Remarks” buffs were reduced to 50%. Base damage was increased to preserve overall DPS.
- Ceaseless Argument had its base damage reduced, but also its power cost. This skill was overpreforming as a DPS skill and will function more as a filler auto-attack now.
- Fall to X has been changed so it does not increase the damage of the attack that triggered it, but to apply damage seperetly. This I will admit is 100% because of players complaining about various weak attacks doing too much damage, when in fact it was simply the Fall to X skill triggering. However, the change is completely cosmetic and does not change the effectiveness of the skills.
- The IA critical damage from lightning legacy has been reduced in potency.
Fire damage rotation had very different problems. It’s endgame DPS is very high, especially on single boss monsters, but this is expected and intended, as it is the lines specialty. The inability for a Fire Rune-keeper to switch targets quickly mostly balances the DPS he can ramp up to. However, his power consumption while doing so is much too low. His sustained top end DPS, without the aid of other classes was simply too high.
- All Rune-keeper damage skills have had a slight increase in power cost. This increase is designed much like the Hunter power cost increase back in Shadows, in that it will only effect players past level 30.
- Essence of Flame and Smoldering Wrath have had their power costs increased more significantly. These are the most potent of the Fire rune-keepers skills, so they are where we chose to put the majority of the power increases. Players can use these skills more sparingly and have a better damage to power ratio at the cost of DPS.
Writ of Fire and Essence of Flame have had small damage reductions. This tweak is fairly minor, and the skills are still highly potent.
- Armour of Flame has its damage slightly reduced and the duration of the DoT greatly reduced. The proc chance of 100% remains, so the DoT will stay on all foes actively attacking the Rune-keeper in melee despite the duration change. This skill was a bit to strong, and the DoT lingered a bit too long.
- Martial Training has its 10% morale increase reduced to a flat 300 morale. % changes to stats is always dangerous, and this amount of additional morale on a “glass cannon” was not a good idea. The % increase to power remains, the same.
Да рункиперов-то еще не так уж и сильно порезали, вот чампов... На офф форумах ужас что творится.
Хил просто никак не тронули... - урезали урон и повысили его стоимость в энергии.
Ну, естественно не конец - вон и легендарка нам теперь не 10% к морали, а жестко 300 добавляет. Если крипы и дальше будут жаловаться, то, ясно, и дальше порежут, не без того.