ChampionThe champion has been more separated into defense, damage and AoE roles instead of getting a mix of all of them.
Martial ChampionSpec Bonuses
gain 20% max morale
on any damage: 10% chance to add 1 fervour (and more!)
Significant Set Bonuses
Tier 3 - once per combat, if you fall below 20% morale you are healed 25% morale
Tier 5 - 10% chance to add 1 fervour pip from spec bonus is increased to 20%
Tier 6 - bracing attack costs 1 less fervour and heals more morale
Tier 7 – while adamant is active your damage is increase for each 5% morale missing
Traits of Special Mention
tier 2 - 13/26/39/52/64 vitality
tier 3 - 5/10/15/20/25% second wind power restore
tier 5 – on every critical hit against you 10/15/20/25/30% melee damage for 8 seconds
tier 6 - 20/40/60/80/100% dire need healing
BerserkerSpec Bonuses
on every strike skill: 20% chance to add 5% to remorseless strike critical chance. Expires if out of combat for 9 seconds.
Significant Set Bonuses
Tier 1 - 3% damage, -2% attack duration AND ICPR per fervour pip
Tier 2 – on every strike skill critical add 1 fervour, on every hit -3% attack duration (max 15%) for 8 seconds
Tier 5 – after every kill, add 5 fervour
Tier 7 - blood rage also provides immunity to combat states, reduces power costs, increases resistances, and adds 5 to fervour
Traits of Special Mention
tier 1 - 5/10/15/20/25% wild attack damage, at max wild attack crits increase critical chance by 5% for 6 seconds.
Tier 2 - -2/4/6/8/10% attack duration
Tier 5 - 15/30% merciful strike health threshold to use
Tier 6 – after every kill restore 5/7/10% max morale
Deadly StormSpec Bonuses
on every blade skill: 20% chance to -20% attack duration for 20s
Significant Set Bonuses
Tier 1 – reduces power costs by 5% for each fervour pip
Tier 2 – the bleed of the rend skill stacks up to 5 times
Tier 5 – increases damage by 3% and tactical mitigation per fervour pip
Tier 6 – on every blade skill: 20% chance to add 1 fervour, and do 30% more damage
Traits of Special Mention
tier 1 - 13/26/39/52/64 might
tier 2 - 1/2/3/4/5 targets on AoE skills. At max rank swift strike becomes swift blade
tier 3 - 20/40/60% raging blade damage
tier 5 – on every blade skill 10/15/20% chance to restore 5% of max morale.
SkillsSkills not tied to trees
- swift strike
- wild attack
- merciful strike
- sprint
- true heroics
- blood rage
- let fly
- blade wall
- horn of gondor
- bracing attack
- champion’s challenge
- fear nothing
- fight on
- clobber
- hamstring
- feral strikes
Skill Changes
Battle frenzy:- after use you gain a fervour point every 3 secs for 45 secs
- obtained in tier 1 of the deadly storm trait line
Merciful strike:Second wind:- no longer a PoT, gives a big boost to power
- consumes all fervour, increased power per fervour consumed,
- 25 sec cooldown
- obtained in tier 1 of the martial champion trait line
Horn of champions:- reduces enemy’s damage by 20% for 6s.
- obtained in tier 2 of martial champion trait line
Dire need:- drains 30% power instead of 50%,
- 2 minute cooldown (legacy reduces to 1min)
- traits can double morale healed.
- obtained in tier 4 in martial champion trait line
Fight on:- restores 3% max morale every 2 secs for 20 secs.
- 3 min cooldown
Controlled burn:- 2 minute cooldown
- melee damage increased to 15%, duration reduced to 20secs.
- obtained in tier 5 of the berserker trait line
Exchange of blows:- reflects from ANY damage not just common damage.
- obtained as a set bonus in tier 4 of the deadly storm trait line
Raging blade(shing shing):- cost 3 fervour
- obtained in tier 2 of deadly storm trait line
Battle acuity/great cleave:- rolled into one skill,
- requires at least 5 fervour,
- 2 min cooldown
- obtained in tier 4 of deadly storm trait line
ebbing ire:- simply reduces threat (does not transfer threat)
- obtained in tier 2 of berserker trait line
remorseless strike:- obtained as a spec bonus in the berserker trait line
blade storm:- obtained as a spec bonus in the deadly storm trait line
rend:- obtained as a spec bonus in the deadly storm trait line
sudden defence:- 40 second cooldown (legacy reduces to 25 sec cooldown)
- obtained as a spec bonus in the martial champion trait line
adamant:- obtained as a set bonus in tier 4 in the martial champion trait line
brutal strikes:- obtained in tier 1 in the berserker trait line
ferocious strikes:- obtained in tier 4 in the berserker trait line
Skills Removed
- Stances
- Flurry (becomes passive in deadly storm trait ine)
- Seeking Blade
- Battle Acuity (becomes trait)
- Hedge
- Savage Strikes
New Skills
Riposte:- quick melee attack usable after parry
- can’t be B/P/E,
- 8s cooldown
- obtained in tier 3 of martial champion trait line
Unbreakable:- for 30s every time you are hit your max morale increases by 2% for 12s as well as increased tactical mitigation
- max 20% morale (ten stacks)
- at maximum you can use another skill that damages up to 5 enemies around you
- 2 min cooldown.
- obtained in tier 7 of martial champion trait line
Champion’s duel:- debuff on target -10% run speed AND -5% damage every 3 secs for 30s
- buff on you 3% melee damage every 3 secs for 30s,
- adds 1 to fervour
- 1 min cooldown.
- obtained in tier 7 of the berserker trait line
Born for combat:- after you are hit ten times you can use this skill
- AoE attack vs 5 targets
- 20 second cooldown
- obtained as a set bonus in tier 7 of the deadly storm trait line
Fury of blades:- AoE, targets everyone in front
- removes all fervour, damage increased by 30% for each fervour consumed
- 20s cooldown
- obtained in tier 7 of the deadly storm trait line
Devastating strike:- melee skill adds 2 fervour
- debuffs target 10% miss chance
- 12 second cooldown
- obtained as a spec bonus in the berserker trait line