Скрины крипского шопа (все увеличивается):



Влияние статов на вторичные характеристики (взято для ханта, поэтому стоит изменить стат на оффенс/хил/хп под свой класс):
Might contributes to
<>Physical Mitigation (2 points per might)
<>Block Rating (4 points per might)
<>Parry Rating (2 points per might)
Agility
<>Melee Offence Rating (10 points per agility)
<>Ranged Offence Rating (10 points per agility)
<>Critical Rating (1.75 points per agility)
<>Parry Rating (2 points per agility)
<>Evade Rating(4 points per agility)
Vitality
<>Maximum Morale (3 morale per Vitality)
<>Physical Mitigation (2 points per vitality)
<>Tactical Mitigation (4 points per vitality)
<>Resistance Rating (2 points per vitality)
<>non-Combat Morale Regeneration (7.2 points per vitality)
Will
<>Maximum Power (3 power per will)
<>Tactical Offence Rating (1 points per will)
<>Outgoing Healing Rating (5 points per will)
<>Resistance Rating (2 points per will)
<>Non-Combat Power Regeneration (12 points per will)
Fate
<>Critical Rating (1.75 points per fate)
<>In-Combat Morale Regeneration (1.5 points per fate)
<>In-Combat Power Regeneration (adheres to diminishing returns)