Про бесполезность хров порадовало) То-то практически все челленджи в бг закрываются с хилящим хром) Ну а вардены нашли свою эконишу в схватке в могильниках))
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(англ.), то нас ожидают 75й уровень и новый рейд на 24 человека. Ну и еще куча вкусностей :-)
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Countdown to Update 3
It's been but a month since Update 2, Echoes of the Dead, launched across the world, and Turbine's ready to show that its dev team is on the ball by prepping another batch of content for May. Update 3 -- no, the devs aren't sharing the name just yet -- is in the wings waiting for its chance at bat.
The centerpiece of Update 3 comes in the form of four brand-new instances: two skirmishes and two dungeons. The first skirmish is called Attack at Dawn (levels 30-65) and takes place at Dol Dinen, the Orc camps in North Downs, while the second is named Icy Cravasse (levels 40-65) and has you trying to take down an Angmar sorcerer in Forochel. Both skirmishes task you to go on the offensive, and they offer new jewelry and armor as special rewards.
If you've been loving the scalable dungeons so far, you'll be excited to dive into one of two additional scalable group instances with both the skirmish marks and unique rewards that we've come to expect. Inn of the Forsaken (levels 20-65) sounds incredibly cool, with many pits, traps and "devilish puzzles" awaiting fearless visitors. If you get far enough, you might even find out the inn's secret: a ship that's waiting in a cavern below. The instance has new armor, weapons, and a pocket item to help you gear up!
Continuing along on this spooky theme, players are also invited to check out the Halls of Night (levels 40-65), what Campbell is calling a "return to the Barrow-downs." The fun begins when adventurers disturb a certain corpse, and it only gets better from there. Along with new armor and jewelry, Halls of Night will reward daring fellowships with cosmetic items. All of these instances will be available to test on Bullroarer soon.
Update 3 will also introduce us to a different type of event: a treasure hunt. While Turbine's still being coy about the specifics, we now know that it will take place in Ered Luin, making it accessible for all levels.
Behold the Rise of Isengard!
Of course, we couldn't wait to pepper the devs with queries about Rise of Isengard and all of The Two Towers goodness waiting for us to discover it this fall. While Campbell and Mersky said that there would be much bigger announcements coming about the expansion at E3, they were happy to let us in on a few juicy tidbits now.
One of the biggest pieces of news is that the expansion will be raising the level cap to 75, not 70 as previously reported. The reason for this is that as the team was working on all of the content, it felt more natural to allow greater room and opportunity for character progression. In fact, the classes team is hard at work inventing and tinkering with ways our characters will grow during these levels, including new skills, improvements to crafting, and other goodies. We asked whether the cap on virtues, currently set at 10, would be raised, and Mersky replied that while the devs were looking into it, it was nothing they could confirm at the moment.
Rise of Isengard's three new zones (Dunland, Gap of Rohan and Isengard) are confirmed to be sizable. "[They're] substantially larger than Mirkwood in regards to the content we're delivering," Campbell said. Epic storyline lovers will thrill to hear that the expansion will include three books as well.
Thematically, the expansion will mark a turning point in players' journeys, as we'll finally begin to encounter the war from the east. At this point in the game, Saruman is at the height of his power, the Rohirrim are confronting his forces daily, and players will be going up against a tower unbroken by the later events of The Two Towers. However, the devs also hinted at the future of the game, when the tower would be shattered and the fan favorite Ents would make their appearance.
How will Turbine handle the epic scope of the clashes that are featured in the books? The developers admitted that while battles ranging in the hundreds of thousands of combatants may be too much for technological limitations, they are certainly looking to have you witness and engage in them on a smaller scale. Perhaps the devs will utilize skirmishes for such storytelling moments, although Campbell and Mersky were mum on the subject.
What is coming, however, is a long-awaited raid against a giant dragon. The raid was scheduled for a previous update but had to be delayed for futher development and testing. One of the things we learned was that this will be a truly epic 24-man raid instead of 12-man.
Круто. Понравилась фраза "launched across the world".
Я правильно понял что за 2 новые схватки можно будет бижу и шмот брать? И когда примерно изенгард ожидается?
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(англ.), то нас ожидают 75й уровень и новый рейд на 24 человека. Ну и еще куча вкусностей :-)
Круто. Понравилась фраза "launched across the world".
Я правильно понял что за 2 новые схватки можно будет бижу и шмот брать? И когда примерно изенгард ожидается?
Да так же как и сейчас, уверен, будет: треш бижа и треш шмот. Изенгард - осень 2011.
Повышение капа до 75 - это хорошо. То, что пока известно лишь об одном новом рейде - плохо.